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1.
Interactive Learning Environments ; : No Pagination Specified, 2022.
Article in English | APA PsycInfo | ID: covidwho-2270866

ABSTRACT

ABSTRACT Among the different sectors affected by the COVID-19 pandemic, educational institutions had vast changes in terms of implementing instructional programs via a distance mode to ensure continuous teaching and learning. While studies documenting adjustments during the pandemic highlight challenges such as material constraints, lack of training among teachers, and recalibration of teaching and assessment techniques, several opportunities have also opened up for educational innovations. This study presents the use of E-sports with physical exercise in college Physical Education (PE) during the COVID-19 pandemic based on the online learning module's quality, usability, and effectiveness. It further argues that employing a mobile gaming approach in PE opens opportunities for incorporating existing technologies that appeal to learners and can help achieve intended learning outcomes. Utilizing a mixed method design, responses from the 18 volunteers were collected through an online questionnaire and interview. The findings reveal that students strongly agree that E-sports is a viable teaching tool for PE-Teams online classes. The findings also show that student respondents realize the importance of E-sports in developing soft skills like teamwork, good communication, and problem-solving skills. (PsycInfo Database Record (c) 2022 APA, all rights reserved)

2.
Interactive Learning Environments ; : 1-10, 2022.
Article in English | Taylor & Francis | ID: covidwho-2082112
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